The Internationals

Background

Life within the walls of The Bailey can oftentimes be seen as "too developed" or "too boring" to an International Rover. While many Rovers across the wastes are synonymous with caravans and groups traipsing about the land, the Internationals looked at the walls that protected and confined them, then to the freedom shown by the flocks of Orioles flying in the skies. The International Rovers found freedom in the skies, and The Bailey found a new avenue for civilized travel. Airships of all sizes and utility are a common sight in the skies over The Bailey, be they hauling people, goods, or defending the airways from threats above, and the airports that house these airships are scattered about the peninsula. One Airport however could easily be called the largest by far, housing several hundred airships and is home to a majority of International Rovers, the International Skyport. Built up on a large pre-fall airport generations ago by a Rover caravan that had become too large to constantly be on the move, International Skyport quickly became a hub for aviation research, experimentation, and ultimately a new way of life.

Spending much of their lives in the skies over the generations changed the Rovers living in the International Skyport. This change was subtle at first, and many speculate that this mutation happened generations before its discovery and only increased in effect over time. The Internationals believed, and still believe to this day, that their foreparents and themselves pushed their bodies to their limits and continued to surpass them time after time, flight after flight. They pushed themselves to fly just a little bit higher into areas of the sky where it became harder to breathe, and pushed themselves to fly just a little bit faster where their endurance was put to the test. This bold and daring training would become the catalyst which defined the difference between The Internationals and their wasteland cousins.

Beyond the physical changes in The International's bodies the constant life in the skies also brought about a small cultural change. Being able to spend days, weeks, even months in the skies without ever setting foot on solid ground fed their nearly insatiable wanderlust, but also allowed them to have a place to always call home, just within a few days travel. New traditions unfolded, such as The International's Coming of Age Ceremony, where in order to be considered an adult one must spend at least a fortnight above the clouds without descending even once, which became commonly called the Cerulean Night, and new ways of life blossomed. Ask any peoples of The Bailey who they would want to be their sky captain, and they will immediately point to an International Rover.



Costume and Roleplay Requirements

The Internationals dress similarly to their wasteland cousins, though their sturdy boots have been swapped for leather jackets with collars to protect from the frigid air while at altitude. A good jacket can be the difference between a high flying adventure and dangerous plummeting temperatures. Leather hats with flaps to protect the ears and goggles to protect the eyes from frostbite are common accessories for The Internationals, some even sport small pressurized air tanks latched onto leather straps and bags with face masks for rather long flights.



Mechanics


High Flying Adventure
  • You may take 10 Points (1.0 Level) of Exhaustion to call "Deep Lungs" to ignore a single instance of body damage caused by needing to hold your breath.
  • Once per 12s in which you have remained in play for a total of 4 or more hours you may take 10, 20, 30, 40, or 50 Points (1.0, 2.0, 3.0, 4.0, or 5.0 Levels) of Exhaustion to roll on the High Adventure Table at the Public Works.
  • You may also occasionally be made aware of opportunities to buy, sell, and trade unique rare goods.
You cannot use this ability if you have Level 8 Exhaustion or higher.
Parent Lineage
Rovers

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